2021年10月25日 星期一

我出一百萬

week07
















//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  line(50,50,50,450);
  line(100,50,100,450);
  line(150,50,150,450);
  line(200,50,200,450);
  line(250,50,250,450);
  line(300,50,300,450);
  line(350,50,350,450);
  line(400,50,400,450);
  line(450,50,450,450);
}















//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
  }
}



//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
     line(50,50+50*i,450,50+50*i);
  }
}




int [][]c = {
  {1,0,0},
  {1,0,0},
  {1,0,0},};
void setup()
{
  size(300,300);
}
void draw()
{
  for(int i=0; i<3; i++){
    for(int j=0; j<3; j++){
      if(c[i][j]==0) fill(128);
      else fill(255,0,0);
      rect(j*100, i*100, 100, 100);
    }////j是x方向,i是y方向
  }
}





//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,1,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0} };
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
     line(50,50+50*i,450,50+50*i);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++)
    {
      if(go[i][j]==1)
      {
        int x=50+50*j, y=50+50*i;
        fill(255); ellipse(x,y,40,40);
      }
    }
  }
}
















//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,1,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0} };
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
     line(50,50+50*i,450,50+50*i);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++)
    {
      if(go[i][j]==1)
      {
        int x=50+50*j, y=50+50*i;
        fill(255); ellipse(x,y,40,40);
      }
    }
  }
}
void mousePressed()
{
  int j= (mouseX-50)/50;
  int i= (mouseY-50)/50;
  go[i][j]=1;
}
///會有偏移問題無條件捨去 會自動到格子的左上角



改成-25就不會有這個問題















//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,1,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,0,0,0,0,0,0,0,0} };
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
     line(50,50+50*i,450,50+50*i);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++)
    {
      if(go[i][j]==1)
      {
        int x=50+50*j, y=50+50*i;
        fill(255); ellipse(x,y,40,40);
      }
    }
  }
}
void mousePressed()
{
  int j= (mouseX-25)/50;
  int i= (mouseY-25)/50;
  go[i][j]=1;
}


















//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0} };
void setup()
{
  size(500,500);
}
void draw()
{
  background(253,236,180);
  for(int i=0; i<9; i++)
  {
     line(50+50*i,50,50+50*i,450);
     line(50,50+50*i,450,50+50*i);
  }
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++)
    {
      if(go[i][j]==1)
      {
        int x=50+50*j, y=50+50*i;
        fill(255); ellipse(x,y,40,40);
      }else if(go[i][j]==2){
        int x=50+50*j, y=50+50*i;
        fill(0); ellipse(x,y,40,40);
      }//1:白棋 2:黑棋 0:沒有棋
    }
  }
}
void mousePressed()
{
  int j= (mouseX-25)/50;
  int i= (mouseY-25)/50;
  if(mouseButton==LEFT)go[i][j]=1;
  if(mouseButton==RIGHT)go[i][j]=2;
  if(mouseButton==CENTER)go[i][j]=0;
}
///成功!!!!!!!!

















void setup(){
  size(500,500); 
}
void draw()
{
  for(float a=0; a<360; a++)//a=angle
  {
    float x = 250+250*cos(radians(a));
    float y = 250+250*sin(radians(a));
    ellipse(x,y,4,4);
  }  
}

















void setup(){
  size(500,500); 
}
void draw()
{
  background(128);
  for(float a=0; a<360; a+=1)//a=angle
  {
    float x = 250+mouseX*cos(radians(a));
    float y = 250+mouseY*sin(radians(a));
    ellipse(x,y,mouseX,mouseY);
  }  
}




void setup(){
  size(500,500); 
}
void draw()
{
  background(255);
  noFill();
  stroke(mouseX,mouseY,255);
  for(float a=0; a<360; a+=1)//a=angle
  {
    float x = 250+mouseX*cos(radians(a));
    float y = 250+mouseY*sin(radians(a));
    ellipse(x,y,mouseX,mouseY);
  }  
}

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