//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
line(50,50,50,450);
line(100,50,100,450);
line(150,50,150,450);
line(200,50,200,450);
line(250,50,250,450);
line(300,50,300,450);
line(350,50,350,450);
line(400,50,400,450);
line(450,50,450,450);
}
//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
}
}
//陣列、for迴圈: 五子棋(棋盤)
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
}
int [][]c = {
{1,0,0},
{1,0,0},
{1,0,0},};
void setup()
{
size(300,300);
}
void draw()
{
for(int i=0; i<3; i++){
for(int j=0; j<3; j++){
if(c[i][j]==0) fill(128);
else fill(255,0,0);
rect(j*100, i*100, 100, 100);
}////j是x方向,i是y方向
}
}
//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0} };
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50+50*i;
fill(255); ellipse(x,y,40,40);
}
}
}
//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0} };
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50+50*i;
fill(255); ellipse(x,y,40,40);
}
}
}
}
void mousePressed()
{
int j= (mouseX-50)/50;
int i= (mouseY-50)/50;
go[i][j]=1;
}
改成-25就不會有這個問題
//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,1,0},
{0,0,0,0,0,0,0,0,0} };
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50+50*i;
fill(255); ellipse(x,y,40,40);
}
}
}
}
void mousePressed()
{
int j= (mouseX-25)/50;
int i= (mouseY-25)/50;
go[i][j]=1;
}
//陣列、for迴圈: 五子棋(棋盤)
//int go[][]:C語言
//int [][]go= new int[][];Java/Processing
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0} };
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0; i<9; i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50+50*i;
fill(255); ellipse(x,y,40,40);
}else if(go[i][j]==2){
int x=50+50*j, y=50+50*i;
fill(0); ellipse(x,y,40,40);
}//1:白棋 2:黑棋 0:沒有棋
}
}
}
void mousePressed()
{
int j= (mouseX-25)/50;
int i= (mouseY-25)/50;
if(mouseButton==LEFT)go[i][j]=1;
if(mouseButton==RIGHT)go[i][j]=2;
if(mouseButton==CENTER)go[i][j]=0;
}
///成功!!!!!!!!
void setup(){
size(500,500);
}
void draw()
{
for(float a=0; a<360; a++)//a=angle
{
float x = 250+250*cos(radians(a));
float y = 250+250*sin(radians(a));
ellipse(x,y,4,4);
}
}
void setup(){
size(500,500);
}
void draw()
{
background(128);
for(float a=0; a<360; a+=1)//a=angle
{
float x = 250+mouseX*cos(radians(a));
float y = 250+mouseY*sin(radians(a));
ellipse(x,y,mouseX,mouseY);
}
}
void setup(){
size(500,500);
}
void draw()
{
background(255);
noFill();
stroke(mouseX,mouseY,255);
for(float a=0; a<360; a+=1)//a=angle
{
float x = 250+mouseX*cos(radians(a));
float y = 250+mouseY*sin(radians(a));
ellipse(x,y,mouseX,mouseY);
}
}
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