✨Week13✨
今日進度
碰撞偵測 失敗畫面
讓主角不會跑出畫面
PImage img,img1,img2;
float [] hole;
int N=25;
float x=100,y=100,bgx=-300,vy=2;
int time;
int a=0;
void setup()
{
size(700,500);
img =loadImage("22.png");//BG
img1=loadImage("33.png");//sheep
img2=loadImage("88.jpg");//WinBG
hole=new float[N];
for(int i=0;i<N;i++)
{
hole[i]=random(100,300);
}
}
void draw()
{
image(img,-50,-200,width/0.7,height/0.7);
bgx++;
strokeWeight(0.6);
fill(#BC885D);
for(int i=0;i<N;i++)
{
rect(i*180-bgx+300, 0,50,hole[i]);
rect(i*180-bgx+300,hole[i]+150,50, 1000);
}
textSize(50);
fill(255);
text("MouseClick!!",220,70);
time=60-(frameCount/60);
text("Time:"+time, 265,460);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%30==0) a = (a+1)%2;
if(y<=-25)y=-25;
if(y>=410)y=410;
if(time<0)
{
image(img2,0,0,width,height);
textSize(50);
text("You're the best Clicker!!",75,280);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%60==0) a = (a+1)%2;
if(y<=-25)y=-25;//讓主角不會掉出畫面
if(y>=410)y=410;
}
y=y+vy;
if (mousePressed)vy=-2;
else vy=2;
}
跑出畫面GameOver
PImage img,img1,img2,img3;
float [] hole;
int N=25;
float x=100,y=100,bgx=-300,vy=2;
int time;
int a=0;
boolean alive=true;
void setup()
{
size(700,500);
img =loadImage("22.png");//BG
img1=loadImage("33.png");//sheep
img2=loadImage("88.jpg");//WinBG
img3=loadImage("66.jpg");//LoseBG
hole=new float[N];
for(int i=0;i<N;i++)
{
hole[i]=random(100,300);
}
}
void draw()
{
image(img,-50,-200,width/0.7,height/0.7);
bgx++;
strokeWeight(0.6);
fill(#BC885D);
for(int i=0;i<N;i++)
{
rect(i*180-bgx+300, 0,50,hole[i]);
rect(i*180-bgx+300,hole[i]+150,50, 1000);
}
textSize(50);
fill(255);
text("MouseClick!!",220,70);
time=10-(frameCount/60);
text("Time:"+time, 265,460);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%30==0) a = (a+1)%2;
if(y<=-45 || y>=430)alive=false;//如過太高或太低死亡
if(alive==false)//死亡就換畫面
{
image(img3,0,0,width,height);
textSize(80);
fill(#AF1010);
text("You're DEAD!!!!",62,260);
}
if(time<0)
{
image(img2,0,0,width,height);
textSize(50);
text("You're the best Clicker!!",65,270);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%60==0) a = (a+1)%2;
if(y<=-25)y=-25;
if(y>=410)y=410;
}
y=y+vy;
if (mousePressed)vy=-2;
else vy=2;
}
給主角一點裝飾
PImage img,img1,img2,img3,img4,img5;
float [] hole;
int N=25;
float x=100,y=100,bgx=-300,vy=2;
int time;
int a=0;
boolean alive=true;
void setup()
{
size(700,500);
img =loadImage("22.png");//BG
img1=loadImage("33.png");//sheep
img2=loadImage("88.jpg");//WinBG
img3=loadImage("66.jpg");//LoseBG
img4=loadImage("11.png");
img5=loadImage("44.png");
hole=new float[N];
for(int i=0;i<N;i++)
{
hole[i]=random(100,300);
}
}
void draw()
{
image(img,-50,-200,width/0.7,height/0.7);
bgx++;
strokeWeight(0.6);
fill(#BC885D);
for(int i=0;i<N;i++)
{
rect(i*180-bgx+300, 0,50,hole[i]);
rect(i*180-bgx+300,hole[i]+150,50, 1000);
}
textSize(50);
fill(255);
text("MouseClick!!",220,70);
time=0-(frameCount/60);
text("Time:"+time, 265,460);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%30==0) a = (a+1)%2;
if(y<=-45 || y>=430)alive=false;
if(alive==false)
{
image(img3,0,0,width,height);
textSize(80);
fill(#AF1010);
text("You're DEAD!!!!",62,260);
}
if(time<0)
{
image(img2,0,0,width,height);
textSize(50);
text("You're the best Clicker!!",65,270);
image(img5,x-40,y+24,width/7,height/7);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
image(img4,x+33,y+20,width/10,height/8.5);
if(frameCount%60==0) a = (a+1)%2;
if(y<=-25)y=-25;
if(y>=410)y=410;
}
y=y+vy;
if (mousePressed)vy=-2;
else vy=2;
}
碰撞偵測
PImage img,img1,img2,img3,img4,img5;
float [] hole;
int N=25;
float x=100,y=100,bgx=-300,vy=2;
int time;
int a=0;
boolean alive=true;
void setup()
{
size(700,500);
img =loadImage("22.png");//BG
img1=loadImage("33.png");//sheep
img2=loadImage("88.jpg");//WinBG
img3=loadImage("66.jpg");//LoseBG
img4=loadImage("11.png");
img5=loadImage("44.png");
hole=new float[N];
for(int i=0;i<N;i++)
{
hole[i]=random(100,300);
}
}
void draw()
{
image(img,-50,-200,width/0.7,height/0.7);
bgx++;
//rect(x+10,y+10,50,50);
strokeWeight(0.6);
fill(#BC885D);
for(int i=0;i<N;i++)
{
rect(i*180-bgx+300, 0,50,hole[i]);
rect(i*180-bgx+300,hole[i]+150,50, 1000);
if(x>=i*180-bgx+225 && x<=i*180-bgx+315 && y<=hole[i]-25 )alive=false;//上方碰撞偵測 x>柱子寬度 y>柱子高度
if(x>=i*180-bgx+225 && x<=i*180-bgx+315 && y>=hole[i]+60 )alive=false;//下方碰撞偵測
}
textSize(50);
fill(255);
text("MouseClick!!",220,70);
time=60-(frameCount/60);
text("Time:"+time, 265,460);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
if(frameCount%30==0) a = (a+1)%2;
if(y<=-45 || y>=430)alive=false;
if(alive==false)//失敗畫面
{
image(img3,0,0,width,height);
textSize(80);
fill(#AF1010);
text("You're DEAD!!!!",62,260);
}
if(time<0)
{
image(img2,0,0,width,height);
textSize(50);
fill(#F0F2F7);
text("You're the best Clicker!!",65,270);
image(img5,x-40,y+24,width/7,height/7);
image(img1.get(5, 256*a, 256,250), x,y,width/6.5,height/4.5);
image(img4,x+33,y+20,width/10,height/8.5);
if(frameCount%60==0) a = (a+1)%2;
if(y<=-25)y=-25;
if(y>=410)y=410;
}
y=y+vy;
if (mousePressed)vy=-2;
else vy=2;
}
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