教學:
int []boardX={300, 400};// int []boardY={100, 50}; int []boardW={800, 300}; void setup() { size(500, 300); } float x=30, y=150, vx=3, vy=0; float scrolling=0; boolean jumping=false, onBoard=false; int boardID=0;// void draw(){ background(#162390); line(0, 200, 500, 200); rect(x-scrolling, y, 50, 50); x += vx; if(jumping) { y += vy; vy += 0.98; if(y>150){ y=150; vy=0; jumping=false; } } scrolling=(x-30); for(int i=0; i <2; i++){ rect(boardX[i]-scrolling, boardY[i], boardW[i], 20); if (boardID==i){ if (onBoard==true && (boardX[i]+boardW[i] < x)){ onBoard=false; jumping=true; } } if( jumping && y+50<boardY[i] && y+50+vy>boardY[i] && boardX[i]<x+50 && x <boardX[i]+boardW[i] ){ y=boardY[i]-50; vy=0; jumping=false; onBoard=true; boardID=i; } } } void keyPressed(){ if(keyCode==UP) { jumping=true; vy=-15; } }
沒有留言:
張貼留言