Step1-1:做一個會降落的球體
程式碼如下:
float x=250,y=0,vx=0,vy=3;
void setup(){
size(500,600);
}
void draw(){
background(x,y,50,50);
ellipse(x,y,50,50);
y=y+vy;
}
Step 1-2:畫兩個圈
程式碼如下:
float x=250,y=0,vx=0,vy=3;
float x2=150,y2=50,vx2=0,vy2=2;
void setup(){
size(500,600);
}
void draw(){
background(255);
ellipse(x,y,50,50);
ellipse(x2,y2,50,50);
y=y+vy;
y2=y2+vy2;
}
Step 1-3:用陣列、迴圈做很多很多圈圈
程式碼如下:
float [ ]x={250,150,350,300};
float [ ]y={0,50,80,100};
float [ ]vx={0,0,0,0};
float [ ]vy={3,2,2.5,4};
void setup(){
size(500,600);
}
void draw(){
background(255);
for(int i=0;i<4;i++){
ellipse(x[i],y[i],50,50);
y[i]=y[i]+vy[i];
}
}
Step 1-4:當球撞到下緣和上緣的時候,會反彈。
float []x={250,150,350,300};
float []y={0,50,80,100};
float []vx={0,0,0,0};
float []vy={3,2,2.5,4};
void setup(){
size(600,600);
}
void draw(){
background(255);
for(int i=0;i<4;i++){
fill(255,255,0);
ellipse(x[i],y[i],50,50);
if(dist(mouseX,mouseY,x[i],y[i])<=50){
continue;
}
y[i]=y[i]+vy[i];//vy是速度
if(y[i]>600)vy[i]=-vy[i];
if(y[i]<0) vy[i]=-vy[i];
}
fill(255,0,0);
ellipse(mouseX,mouseY,50,50);
}
Step 2-3紅圈碰到黃圈,黃圈會消失
float []x;
float []y;
float []vy;
boolean []dead;
int N=20;
void setup(){
size(600,600);
x=new float[N];
y=new float[N];
vy=new float[N];
dead = new boolean[N];
for(int i=0;i<N;i++){
x[i]=random(500);
y[i]=random(100,200);
vy[i]=random(2,4);
dead[i]=false;
}
}
void draw(){
background(255);
for(int i=0;i<4;i++){
if(dist(mouseX,mouseY,x[i],y[i])<=50){
continue;
}
if(dead[i]==true)continue;
fill(255,255,0);
ellipse(x[i],y[i],50,50);
y[i]=y[i]+vy[i];
y[i]=y[i]+vy[i];//vy是速度
if(y[i]>600)vy[i]=-vy[i];
if(y[i]<0) vy[i]=-vy[i];
}
fill(255,0,0);
ellipse(mouseX,mouseY,50,50);
}
Step 3-1:很多球球,碰到就消失
程式碼如下:
class Ball{
float x,y, vx,vy;
boolean dead;
Ball(){
x=random(500);
y=random(100,200);
vy=random(3,4);
dead=false;
}
void draw(){
if(dead==true)return;
ellipse(x,y,50,50);
if(dist(mouseX,mouseY,x,y)<50){
dead=true;
}
y=y+vy;
if(y>500)vy=-vy;
if(y<0)vy= -vy;
}
}
Ball[] balls;
void setup(){
size(500,500);
balls = new Ball[20];
for(int i=0;i<20;i++){
balls[i]=new Ball();
}
}
void draw(){
background(255);
for(int i=0;i<20;i++){
balls[i].draw();
}
}
Step 3-2:很多球滾來滾去
程式碼如下:
class Ball{
float x,y, vx,vy;
boolean dead;
Ball(){
x=random(500);
y=random(500);
vy=random(-4,4);
vx=random(-4,4);
dead=false;
}
void draw(){
if(dead==true)return;
ellipse(x,y,50,50);
if(dist(mouseX,mouseY,x,y)<50){
dead=true;
}
x=x+vx;
y=y+vy;
if(y>500||y<0)vy= -vy;
if(x>500||x<0)vx= -vx;
}
}
Ball[] balls;
void setup(){
size(500,500);
balls = new Ball[20];
for(int i=0;i<20;i++){
balls[i]=new Ball();
}
}
void draw(){
background(255);
for(int i=0;i<20;i++){
balls[i].draw();
}
}
Step3-3:重力加速度
程式碼如下:
class Ball{
float x,y, vx,vy;
boolean dead;
Ball(){
x=random(500);
y=random(500);
vy=random(-4,4);
vx=random(-4,4);
dead=false;
}
void draw(){
if(dead==true)return;
ellipse(x,y,50,50);
//if(dist(mouseX,mouseY,x,y)<50){
// dead=true;
// }
x=x+vx;
y=y+vy;
vy+=0.98;
if(y>500||y<0)vy= -vy;
if(x>500||x<0)vx= -vx;
}
}
Ball[] balls;
void setup(){
size(500,500);
balls = new Ball[20];
for(int i=0;i<20;i++){
balls[i]=new Ball();
}
}
void draw(){
background(255);
for(int i=0;i<20;i++){
balls[i].draw();
}
}
Step 4-1 特訓99,當屬標碰到紅色球球的時候會GameOver。
程式碼如下:
class Ball{
float x,y, vx,vy;
boolean dead;
Ball(){
reborn();
}
void reborn(){
x=random(500);
y=random(500);
vy=random(-2,2);
vx=random(-2,2);
dead =false;
}
void draw(){
if(dead==true)return;
fill(255,0,0);ellipse(x,y,50,50);
if(dist(mouseX,mouseY,x,y)<5){
dead=true;
gameOver=true;
}
x=x+vx;
y=y+vy;
vy+=0.98;
if(y>500||y<0)vy= -vy;
if(x>500||x<0)vx= -vx;
}
}
Ball[] balls;
void setup(){
size(500,500);
balls = new Ball[99];
for(int i=0;i<99;i++){
balls[i]=new Ball();
}
}
boolean gameOver=false;
void draw(){
background(0);
for(int i=0;i<99;i++){
balls[i].draw();
}
if(gameOver)background(255,0,0);
}



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