✨Week04✨
🐧製作棋盤
繪製直線
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
line(50,50,50,450);
line(100,50,100,450);
line(150,50,150,450);
line(200,50,200,450);
line(250,50,250,450);
line(300,50,300,450);
line(350,50,350,450);
line(400,50,400,450);
line(450,50,450,450);
}
用for迴圈繪製直線
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
}
}
一個一個輸入座標
用for迴圈繪製網格
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
}
棋子陣列
💻程式碼
int [][]go=
{
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
//int go[9][9]; C語言
//int [][]go=new int[9][9];
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
}
雙重陣列與迴圈
💻程式碼
int [][]go=
{
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50*i+50; //棋子座標
fill(255); ellipse(x,y,40,40); //繪製棋子
}
}
}
}
滑鼠點擊放棋子(位置有落差)
⁕棋子會出現在點擊位子左上 而不是最靠近的位置
💻程式碼
int [][]go=
{
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
//int go[9][9]; C語言
//int [][]go=new int[9][9];
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50*i+50;
fill(255); ellipse(x,y,40,40);
}
}
}
}
void mousePressed() //無條件捨去 5.99→5
{
int j=(mouseX-50)/50;
int i=(mouseY-50)/50;
go[i][j]=1;
}
滑鼠點擊放棋子(位置無落差)
💻程式碼
int [][]go=
{
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
//int go[9][9]; C語言
//int [][]go=new int[9][9];
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
int x=50+50*j, y=50*i+50;
fill(255); ellipse(x,y,40,40);
}
}
}
}
void mousePressed() //點擊 5.99→出現 第6格
{ //點擊 5.01→出現 第5格
int j=(mouseX-25)/50;
int i=(mouseY-25)/50;
go[i][j]=1;
}
黑棋白棋和刪除
💻程式碼
int [][]go=
{
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
//int go[9][9]; C語言
//int [][]go=new int[9][9];
void setup()
{
size(500,500);
}
void draw()
{
background(253,236,180);
for(int i=0;i<9;i++)
{
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1) //白棋的顏色
{
int x=50+50*j, y=50*i+50;
fill(255); ellipse(x,y,40,40);
}
else if(go[i][j]==2) //黑棋的顏色
{
int x=50+50*j, y=50*i+50;
fill(0); ellipse(x,y,40,40);
}
}
}
}
void mousePressed()
{
int j=(mouseX-25)/50;
int i=(mouseY-25)/50;
if(mouseButton==LEFT)go[i][j]=1;//左鍵白棋
if(mouseButton==RIGHT)go[i][j]=2;//右鍵黑棋
if(mouseButton==CENTER)go[i][j]=0;//中鍵刪除
}
🐧互動藝術
畫圓
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
for(float a=0; a <360;a++)
{
float x=250+250*cos(radians(a));//250圓中心
float y=250+250*sin(radians(a)); //radians弧度
ellipse(x,y,4,4);//圓形
}
}
Processing畫作
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
background(128);
for(float a=0; a <360;a+=1)
{
float x=250+mouseX*cos(radians(a));
float y=250+mouseY*sin(radians(a));
ellipse(x,y,mouseY,mouseY);
}
}
隨機變色
💻程式碼
void setup()
{
size(500,500);
}
void draw()
{
background(128);
noFill();
stroke(mouseX,mouseY,255);
for(float a=0; a <360;a+=1)
{
float x=250+mouseX*cos(radians(a));
float y=250+mouseY*sin(radians(a));
ellipse(x,y,mouseY,mouseY);
}
}
💻程式碼
void setup()
{
size(500,500);
}
float w=30;
float r=0,g=0,b=0;
void draw()
{
stroke(r,g,b); noFill();
r+=random(3); if(r>255)r=0;
g+=random(3); if(g>255)g=0;
b+=random(3); if(b>255)b=0;
ellipse(mouseX,mouseY,w,w);
w+=0.5;
if(w>100) w=30;
}
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