一.製作棋盤的格線
1.程式碼 方法一:
void setup(){size(500,500);
}
void draw(){
background(253,236,180);
line(50,50,50,450);
line(100,50,100,450);
line(150,50,150,450);
line(200,50,200,450);
line(250,50,250,450);
line(300,50,300,450);
line(350,50,350,450);
line(400,50,400,450);
line(450,50,450,450);
}
程式碼 方法二:
void setup(){size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
}
}
2.程式碼 方法一:
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
line(50,50,50,450);
line(100,50,100,450);
line(150,50,150,450);
line(200,50,200,450);
line(250,50,250,450);
line(300,50,300,450);
line(350,50,350,450);
line(400,50,400,450);
line(450,50,450,450);
line(50,50,450,50);
line(50,100,450,100);
line(50,150,450,150);
line(50,200,450,200);
line(50,250,450,250);
line(50,300,450,300);
line(50,350,450,350);
line(50,400,450,400);
line(50,450,450,450);
}
程式碼 方法二:
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
}
二.
程式碼:
int [][]c={
{1,0,0},
{1,0,0},
{1,0,0} };
void setup(){
size(300,300);
}
void draw(){
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
if(c[i][j]==0)fill(128);
else fill(255,0,0);
rect(j*100, i*100, 100, 100);
}
}
}
程式碼:
int [][]go={///設置與棋盤位置對應的陣列
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
};
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){///如果陣列上的數字為1,則畫出一個圓形
int x=50+50*j,y=50+50*i;
fill(255);ellipse(x,y,40,40);
}
}
}
}
程式碼:
int [][]go={
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
};
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){
int x=50+50*j,y=50+50*i;
fill(255);ellipse(x,y,40,40);
}
}
}
}
void mousePressed(){///滑鼠點擊的位置,陣列裡的值變為1,就有棋子產生
int j=(mouseX-50)/50;
int i=(mouseY-50)/50;
go[i][j]=1;
}
程式碼:
int [][]go={
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0},
};
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){
int x=50+50*j,y=50+50*i;
fill(255);ellipse(x,y,40,40);
}
}
}
}
void mousePressed(){
int j=(mouseX-25)/50;///偵測更準確
int i=(mouseY-25)/50;
go[i][j]=1;
}
三、
程式碼:
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
void setup(){
size(500,500);
}
void draw(){
background(253,236,180);
for(int i=0;i<9;i++){
line(50+50*i,50,50+50*i,450);
line(50,50+50*i,450,50+50*i);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){///陣列值為1,印出白棋
int x=50+50*j,y=50+50*i;
fill(255);ellipse(x,y,40,40);
}else if(go[i][j]==2){///陣列值為2,印出黑棋
int x=50+50*j,y=50+50*i;
fill(0);ellipse(x,y,40,40);
}
}
}
}
void mousePressed(){
int j=(mouseX-25)/50;
int i=(mouseY-25)/50;
if(mouseButton==LEFT)go[i][j]=1;///按滑鼠左鍵,陣列值為1
if(mouseButton==RIGHT)go[i][j]=2;///按滑鼠右鍵,陣列值為2
if(mouseButton==CENTER)go[i][j]=0;///按滑鼠中鍵,陣列值為0,棋子會消失
}
程式碼:
void setup(){
size(500,500);
}
void draw(){
for(float a=0;a<360;a++){
float x =250+250*cos(radians(a));
float y =250+250*sin(radians(a));
ellipse(x,y,4,4);
}
}
四.
程式碼:
void setup(){
size(500,500);
}
void draw(){
background(128);
for(float a=0;a<360;a+=1){
float x =250+mouseX*cos(radians(a));
float y =250+mouseY*sin(radians(a));
ellipse(x,y,mouseY,mouseX);
}
}
程式碼:
void setup(){
size(500,500);
}
void draw(){
background(128);
noFill();
for(float a=0;a<360;a+=1){
float x =250+mouseX*cos(radians(a));
float y =250+mouseY*sin(radians(a));
ellipse(x,y,mouseY,mouseX);
}
}
程式碼:
void setup(){
size(500,500);
}
void draw(){
background(128);
noFill();
stroke(mouseX,mouseY,255);///改變顏色
for(float a=0;a<360;a+=1){
float x =250+mouseX*cos(radians(a));
float y =250+mouseY*sin(radians(a));
ellipse(x,y,mouseY,mouseX);
}
}
程式碼:
void setup(){
size(500,500);
}
float w=30;
float r=0,g=255,b=0;
void draw(){
stroke(r,g,b);
noFill();
r+=random(3);if(r>255)r=0;
g+=random(3);if(g>255)r=0;
b+=random(3);if(b>255)r=0;
ellipse(mouseX,mouseY,w,w);
w+=0.5;
if(w>100)w=30;
}
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