PImage img;
//圖片,聲音
void setup(){
size(500,500);
img=loadImage("exampleimg.jpg");
}//img = loadImage("網址.jpg")
//把圖檔,拉到程式裡面
void draw(){
image(img,0,0);
}
數字比圖片大會多灰色部分
PImage img1,img2;
//圖片,聲音
void setup(){
size(500,500);
img1=loadImage("123.jpg");
img2=loadImage("456.jpg");
}//img = loadImage("網址.jpg")
//把圖檔,拉到程式裡面
void draw(){
image(img1,0,0,500,500);
image(img2,mouseX,mouseY,100,100);
}
圖會跟在滑鼠右下角,所以調整位置到滑鼠中間
或用程式imageMode()來指定位置
播聲音要使用函式庫
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
size(512, 200, P3D);
// we pass this to Minim so that it can load files from the data directory
minim = new Minim(this);
// loadFile will look in all the same places as loadImage does.
// this means you can find files that are in the data folder and the
// sketch folder. you can also pass an absolute path, or a URL.
player = minim.loadFile("groove.mp3");
player.play();
}
播放內建的GROOVE聲音
import ddf.minim.*;
Minim minim;
AudioPlayer doo,re,mi,fa,so;
void setup()
{
size(500,500);
minim = new Minim(this);
doo = minim.loadFile("do.wav");
re = minim.loadFile("re.wav");
mi = minim.loadFile("mi.wav");
fa = minim.loadFile("fa.wav");
so = minim.loadFile("so.wav");
}
void keyPressed(){
if(key=='1'){doo.rewind();doo.play();}
if(key=='2'){re.rewind();re.play();}
if(key=='3'){mi.rewind();mi.play();}
if(key=='4'){fa.rewind();fa.play();}
if(key=='5'){so.rewind();so.play();}
}
做一個類似鋼琴的程式,用12345來控制
下周做用滑鼠控制的鋼琴
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