void setup(){
size(500,500);
}
void draw(){
if(mousePressed)background(255,0,0);
else background(0,255,0);
}
不壓是綠色,壓下去變紅色
void setup(){
size(500,500);
}
void draw(){ ///畫畫
if(mousePressed)line(mouseX,mouseY,0,0); ///按滑鼠出現線條(00從左上角開始)
///else background(0,255,0);
}
void setup(){
size(500,500);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
這次變真的小畫家了可以按住跟著滑鼠畫
void setup(){
size(500,500);
rect(0,0,100,100);ellipse(50,50,8,8);///8的圓
rect(0,100,100,100);ellipse(50,150,4,4);///4的圓
}
void draw(){
if(mousePressed){
if(mouseX<100){
if(mouseY<100) strokeWeight(8);///粗
else if(mouseY<200) strokeWeight(4);///中
}else line(mouseX,mouseY,pmouseX,pmouseY);
}
}
上次是點色塊選顏色,這次是選擇筆畫的粗細
void setup(){
size(500,500);
for(int i=1;i<8;i++){
rect(0,i*50,50,50);
ellipse(25,25+i*50,i,i);
} ///用for迴圈慢慢增大圓的大小
}
void draw(){
if(mousePressed){
if(mouseX<100){
for(int i=1;i<8;i++){
if(mouseY>i*50 && mouseY<i*50+50){
strokeWeight(i);
}
}
}else line(mouseX,mouseY,pmouseX,pmouseY);
}
}
void setup(){
size(500,500);
rect(0,50,50,50);ellipse(25,25+50,1,1);
rect(0,100,50,50);ellipse(25,25+100,2,2);
rect(0,150,50,50);ellipse(25,25+150,3,3);
rect(0,200,50,50);ellipse(25,25+200,4,4);
rect(0,250,50,50);ellipse(25,25+250,5,5);
rect(0,300,50,50);ellipse(25,25+300,6,6);
rect(0,350,50,50);ellipse(25,25+350,7,7);
rect(0,400,50,50);ellipse(25,25+400,8,8);
}
void draw(){
if(mousePressed){
if(mouseX<50){
if(mouseY>1*50 && mouseY<1*50+50)strokeWeight(1);
if(mouseY>2*50 && mouseY<2*50+50)strokeWeight(2);
if(mouseY>3*50 && mouseY<3*50+50)strokeWeight(3);
if(mouseY>4*50 && mouseY<4*50+50)strokeWeight(4);
if(mouseY>5*50 && mouseY<5*50+50)strokeWeight(5);
if(mouseY>6*50 && mouseY<6*50+50)strokeWeight(6);
if(mouseY>7*50 && mouseY<7*50+50)strokeWeight(7);
if(mouseY>8*50 && mouseY<8*50+50)strokeWeight(8);
}else line(mouseX,mouseY,pmouseX,pmouseY);
}
}
土法煉鋼式的粗細選擇
void setup(){
size(500,500);
fill(#FF0000);rect(0,50,50,50);
fill(#FF8000);rect(0,100,50,50);
fill(#EDFF00);rect(0,150,50,50);
fill(#10FF00);rect(0,200,50,50);
fill(#0057FF);rect(0,250,50,50);
fill(#0092FF);rect(0,300,50,50);
fill(#8B00FF);rect(0,350,50,50);
fill(#FF00D5);rect(0,400,50,50);
}
void draw(){
if(mousePressed){
if(mouseX<50){
if(mouseY>1*50 && mouseY<1*50+50)stroke(#FF0000);
if(mouseY>2*50 && mouseY<2*50+50)stroke(#FF8000);
if(mouseY>3*50 && mouseY<3*50+50)stroke(#EDFF00);
if(mouseY>4*50 && mouseY<4*50+50)stroke(#10FF00);
if(mouseY>5*50 && mouseY<5*50+50)stroke(#0057FF);
if(mouseY>6*50 && mouseY<6*50+50)stroke(#0092FF);
if(mouseY>7*50 && mouseY<7*50+50)stroke(#8B00FF);
if(mouseY>8*50 && mouseY<8*50+50)stroke(#FF00D5);
}else line(mouseX,mouseY,pmouseX,pmouseY);
}
}
土法煉鋼式的顏色選擇
void setup(){
size(500,500);
rect(0,50,50,50);ellipse(25,25+50,1,1);
rect(0,100,50,50);ellipse(25,25+100,2,2);
rect(0,150,50,50);ellipse(25,25+150,3,3);
rect(0,200,50,50);ellipse(25,25+200,4,4);
rect(0,250,50,50);ellipse(25,25+250,5,5);
rect(0,300,50,50);ellipse(25,25+300,6,6);
rect(0,350,50,50);ellipse(25,25+350,7,7);
rect(0,400,50,50);ellipse(25,25+400,8,8);
fill(#FF0000);rect(450,50,50,50);
fill(#FF8000);rect(450,100,50,50);
fill(#EDFF00);rect(450,150,50,50);
fill(#10FF00);rect(450,200,50,50);
fill(#0057FF);rect(450,250,50,50);
fill(#0092FF);rect(450,300,50,50);
fill(#8B00FF);rect(450,350,50,50);
fill(#FF00D5);rect(450,400,50,50);
}
void draw(){
if(mousePressed){
if(mouseX<50){
if(mouseY>1*50 && mouseY<1*50+50)strokeWeight(1);
if(mouseY>2*50 && mouseY<2*50+50)strokeWeight(2);
if(mouseY>3*50 && mouseY<3*50+50)strokeWeight(3);
if(mouseY>4*50 && mouseY<4*50+50)strokeWeight(4);
if(mouseY>5*50 && mouseY<5*50+50)strokeWeight(5);
if(mouseY>6*50 && mouseY<6*50+50)strokeWeight(6);
if(mouseY>7*50 && mouseY<7*50+50)strokeWeight(7);
if(mouseY>8*50 && mouseY<8*50+50)strokeWeight(8);
}else if(mouseX>450){
if(mouseY>1*50 && mouseY<1*50+50)stroke(#FF0000);
if(mouseY>2*50 && mouseY<2*50+50)stroke(#FF8000);
if(mouseY>3*50 && mouseY<3*50+50)stroke(#EDFF00);
if(mouseY>4*50 && mouseY<4*50+50)stroke(#10FF00);
if(mouseY>5*50 && mouseY<5*50+50)stroke(#0057FF);
if(mouseY>6*50 && mouseY<6*50+50)stroke(#0092FF);
if(mouseY>7*50 && mouseY<7*50+50)stroke(#8B00FF);
if(mouseY>8*50 && mouseY<8*50+50)stroke(#FF00D5);
}else line(mouseX,mouseY,pmouseX,pmouseY);
}
}
把顏色跟粗細整合









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